Unity 3D
安装指南
您可以在以下位置找到 .unitypackage
文件: https://github.com/Realistic3D/real_api_unity/releases
渲染
1. 添加登录类
将
RealAPI
类添加到任何活动的gameObject
上,并添加您的登录信息.
using REAL;
using REAL.Networks;
[RequireComponent(typeof(RealAPI))]
public class RendererScene : MonoBehaviour
{
public RealAPI real;
private void Awake()
{
real = GetComponent<RealAPI>();
}
}

获取 Real API 场景(二进制场景)
您可以渲染整个场景,甚至可以根据您的需求渲染场景中的某些 GameObject
// Step 1: Get scene from whole Scene
Camera camera = myCam; // Optional
Scene scene = myScene; // Required
var realScene = Real.RealScene(scene, camera);
或
// Step 1: Get scene from some gameobjects in Scene
Camera camera = myCam; // Optional
List<GameObject> allObjects = requiredObject; // Required
var realScene = Real.RealScene(allObjects, camera);
注意:
camera
(相机)是此函数的可选参数。如果场景中有多个相机或相机列表,您想要渲染的相机可以命名为 REAL_EYE,或者您可以直接将其传递给函数 Real.RealScene(allObjects, camera)
创建新作业
// Step 2: Apply new job
var apiResponse = await ApiRequests.PostRequest(login, AskService.NewJob);
var resData = apiResponse.data;
var uri = resData.url;
上传场景
// Step 3: Upload scene
bool uploaded = await ApiRequests.PutRequest(uri, realScene);
提交作业
// Step 4: Submit job
await ApiRequests.PostRequest(login, AskService.Submit, resData.jobID);
最终脚本
using REAL;
using REAL.Networks;
using UnityEngine;
using UnityEngine.SceneManagement;
[RequireComponent(typeof(RealAPI))]
public class RendererScene : MonoBehaviour
{
public RealAPI real;
private void Awake()
{
real = GetComponent<RealAPI>();
}
public async void RenderScene()
{
var login = real.login;
// Step 1: Get Scene
var camera = Camera.main;
var scene = SceneManager.GetActiveScene();
var realScene = Real.RealScene(scene, camera);
// Step 2: Apply new job
var apiResponse = await ApiRequests.PostRequest(login, AskService.NewJob);
var resData = apiResponse.data;
var uri = resData.url;
// Step 3: Upload scene
bool uploaded = await ApiRequests.PutRequest(uri, realScene);
// Step 4: Submit job
await ApiRequests.PostRequest(login, AskService.Submit, resData.jobID);
}
}
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